The Tu'shan in McNinja's codex is perfect. He is a chapter master, and should have the exact same stat line with zero changes to represent his status as a chapter master. Your Tu'Shan is also off for the reasons I pointed out in your previous attempt. In terminator armour, they are ordinary terminators, and require no further stat changes or rule changes. The firedrakes are, for every intent and purpose, ordinary veterans. Regardless of the chapter, they are all the exact same when it comes to representing them on the table top. Every single veteran from every single chapter is a combat expert, having fought in hundreds of battles across dozens of campaigns. They may be deployed as sternguard, vanguard, or as terminators of both flavours. Like every single other chapter in existence, veterans are granted special status and are often incorporated wholely into the 1st company. The firedrakes are the veterans of the Sallies. I won't even get into how broken that unit is, but instead I'll try and reason with you why the firedrakes don't need to be a special unit and can be represented by ordinary terminators from C: SM. You took an ordinary terminator squad, gave them a second wound and made them a little more expensive. McNinja's codex is a lot more reasonable, I'd use his for a template. There is no reason to give them artificer armour (doesn't fit the fluff, is broken, and just unnecessary), or really most of the options you've listed. They use bolters and bolt pistols with a single heavy weapon and a single special weapon. They are still tactical marines, the same as every other tactical squad in every other chapter. Tactical squads don't need all those options. Your spelling is better, so I'll give you that, however, your rules still have the same fundamental problem. Last update was at 1 20:54:04Īlright, first I'll just point out that your title is missing a rather important letter (the 'x' for codex), and a good title is very important. May have a inferno pistol or hand flamer. One unit in your army may take a landraider as a dedicated transport." Be shure to note this on the army rooster and shown on the model. You may mastercraft one or more weapons in your unit at the cost of 5 points per weapon. May take a cyclone missile launcher for 30 pointsĬan up to 5 temrinators for 44 points per terminator. 30 points.Įxchange the storm bolter for an an heavy flamer 5 points.Įxchange the storm bolter for an multi melta 15 points. (Sword, mace, axe and spear and for 20pts a thunder hammer)Įach terminator may chose one of the following compositions:įor each 5 models in the unit two models with a stormbolter and powerfist may chose one of the following:Įxchange the storm bolter for an Assault Cannon. The leadear would have a stormbolter and your choise of poverweapon. Make shure this is noted on the armylist and shown on the model War Smiths: Units with the war smiths rules may chose one melee weapon in the unit and make it master crafted. All prye gaurd can come in first tearn using the rules for deep strike or can come in tearn 2 with no scatterĪt the drop site masacar 2 of the prye gaurd sneaked up on vulcan and knocked him out and the rest formed a wall with there storm shields and stoped the enemy from killing vulcan if all the unit are in base contact they have +1 T and conter attack usrġ terminator leader 4 terminators 225 points.
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